I think the revolutions need to be reworked to be more viable (and frankly more interesting) than they currently are - but swarms of weak, low cost units absolutely do work. Or maybe you get access to a hero with an aura that boosts attack like Colombia does. Or maybe they give you access to a particularly strong unit like Chile's Hussar of Death or Egypt's Nizam Fusiliers and Mamelukes. People that don’t want to just compete deserve more spectacular battles. Or you get auto-spawning units like Brazil or Haiti. Becoming more or less used to the artstyle, and knowing devs have commited to bring required QoL improvements, the 200 population limit in every game mode is clearly becoming the biggest turndown for me. Maybe it's South Africa where you get an extra factory for a better economy and slowly stacking hps with wanderlust. Maybe, like Hungary and Romania, you turtle behind endless forts/towers/blockhouses and let your passives fill the gap. Unlike its predecessors Age of Empires Series Wiki Fandom and II, different population costs are allotted to different classes of units based on their cost and performance, in order to maintain balance. ![]() There are a couple of strategic options you can give a civ to make those revolts work. Age of Empires III It is also possible to increase the population cap by +5 by gathering the respective treasure in some maps. Therefore, troops that occupy 1 population and Settlers still occupy 1 population (couldnt work around it in a way that doesnt break the game). You end up offsetting the lack of imperial +50% att/hp with sheer numbers! So what this does is set the population of every unit that originally had a population value of 2 or above to 0, aswell as increase the build limit of all defensive building to 99. Swarming elephants with Indonesia is by far my favorite revolution. Ever play France to Haiti and spam TCs for free buccaneers? Endless swarms of the pumped into the front lines are very viable (and fun as heck!) Or try it with Brazil for the Voluntario da Patria swarms? They're more of a challenge to win with because getting a critical mass chews up so much of your population count, but it's doable. Swarms of units do not work f they are still held back by only Industrial Age upgrades and economy. That balance works because of the population requirements and should be preserved.īut it does not always work, and most Revolts are completely useless anyway. Many of the revolutions, as well as both the Aztec and Inca rely on swarming weaker, low population units. Strelets still cost 1 pop each and a single ronin would tear them to shreds. ![]() There is supposed to be a trade-off between your very survivable and powerful high population units (mercs, elephants, artillery, etc) and your swarm units. The solution to this problem is to fix the population requirements of the mercs and balance their use in other ways: longer train time, higher cost, explicit unit caps, etc.
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